Into The Depths


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The group travels towards The Loose Wheel, down narrow paths and winding streets. When they finally arrive, it doesn’t take long before Thrunk is found sitting at a table drinking large quantities of squash wine. Thrunk stumbles out of his seat, before joining the group in their quest. Everyone soon leaves the pub, again travelling back down busy roads and quiet paths. They eventually arrive back at the sewer entrance and after steeling themselves they continue onwards into the darkness. Boone remembers the way through the nasty tunnels and soon leads the group to the cult hideout deep within the sewers. Raz takes a moment to listen for strange noises. Before long he hears a low growling coming from inside the hideout. Cautiously, the group opens the door. Peering through the long hallway ahead, they see stone statues sitting in alcoves blanketed by darkness. Several holes lie in the wooden door that marks the end of the hallway, though only darkness is seen beyond. Thrunk decides to toss a torch at the doorway. The door catches fire and topples backwards, revealing four demons in the room beyond. Charging forwards, Oliver engages the monsters in melee combat, before soon realising that he’s over his head. The group falls back, Thrunk repositions himself to the front and takes much of the demonic assault. Raz and Boone shoot and slash, while Oliver pierces the demonic forces with his lance. Before long, all four demons are vanquished with minimal injuries inflicted upon the group.

The group soon advances into the next room, weapons at the ready. A large demonic statue stands along the north wall, gazing at the party from afar. Sets of benches lie in front of this great statue, while unlit braziers fill each corner of the room. The group remembers the correct path, through a damaged door on the eastern wall. Everyone continues down another hallway before emerging in a dining room. Thrunk peeks around a corner and locks eyes with a thin ghoul, hungrily devouring plates of red slop. After a brief skirmish, the group slays the monster without injury. The party sees another scratched door on the south wall, though it is closed. Creating a brief battleplan, Thrunk kicks the door down, revealing another short hallway filled with murky puddles. The group converses for some time about what to do next, when Oliver runs down the hallway. Peering through a hole in the door, he sees a large green figure crying in the corner. The group prepares an ambush, setting a trap for if the creature rushes down the hallway. Despite the plan, Thrunk simply walks down the hallway and knocks on the door. The figure begins to speak, revealing that it is a troll imprisoned by the cult. After a brief conversation, the dwarf frees the troll and removes its shackles. Thankful, the troll leads the group to a secret room filled with torture devices. A man lies in the corner, revealed to be a clone of Alton Grain, the leader of the cult. After freeing clone Alton, the group continues into the summoning room where they had rescued the mayor’s son as well as the strange treasure hunters Monterey and Clyde. They find a magical skull on the table, also kept prisoner by the cult. The skull can answer many questions, so they take it with them.

Fleeing the sewers, the group emerges back into the streets. Boone decides to name the troll Woods, as everyone from his hometown of Barley has two O’s in their name. Raz clears a wooden cart found on the street, using it to hide Woods as they travel towards the Demon Hunter’s Guild. Raz takes Clone Alton to the church of souls, while the rest of the group continues to the guildhall. The guild members are initially nervous around Woods, though they eventually let their guards down. The skull reveals itself as The Lorekeeper and asks to be kept at the guild. When Boone reveals the cult leader to be Alton Grain, the guild members are horrified, informing the group that Alton Grain is the chaplain of The Temple of Lux. Thrunk orders cabbage stew for the group, as they sit and think about what to do next.